Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The post-apocalyptic TV series has come back to Prime Video, and it's safe to say that audiences were pleasantly surprised by the quality of its first season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture various facets of the player's journey.
We followed Lucy the vault dweller, trying to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who begins to question his cult's leadership and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the radioactive wilderness.
Building Anticipation for the Second Season
The debut season's conclusion disclosed crucial details about those responsible for the global annihilation that trapped a population in bomb-proof bunkers for centuries. It also left plenty of questions open for the second season – and, this time, expectations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments the game director. “We are thrilled with the reception to the show, so now people are arriving with more eagerness and altered expectations.”
The Mojave Beckons for Season Two
The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its creators insisted on authentic items and locations were built, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to feel like it’s authentic.”
Indeed, virtually each creature you see on-screen is practical, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, with the help of the game developers behind the franchise. This mutual respect for the lore is clear in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This schedule will create a different audience reaction, a dynamic the showrunners themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”