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3 Pokemon Games That Were Denied the Love They Deserved

Following a taste of global harmony courtesy of Pokémon Go, there's no question that the creature-catching franchise is about as ubiquitous gaming titles in existence. Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued frenzy around card prices ensures almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral annually.

Yet despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


Given dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

JD
By

Jessica Davis

Environmental scientist and sustainable living advocate with over a decade of experience in eco-friendly community projects.

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